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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4607 std::string sampling_fragment_shader_source; local
4620 …ingFragmentShaderCode(format.m_sampler_type, m_sampling_function, sampling_fragment_shader_source);
4634 sampling_fragment_shader.init(gl, GL_FRAGMENT_SHADER, sampling_fragment_shader_source, &test);