Searched refs:sampling_function (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 420 …onst glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, 562 …onst glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, 589 …static void getAttributes(samplingFunction sampling_function, const attributeDefinition*& out_attr… 604 const samplingFunction& sampling_function, 610 …ThroughVertexShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, 613 …mplingComputeShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, 616 …plingFragmentShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, 619 void getSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type, 625 …plingGeometryShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, 629 const samplingFunction& sampling_function, [all …]
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D | esextcTextureCubeMapArraySampling.cpp | 1969 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes() argument 1995 switch (sampling_function) in getAttributes() 2160 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode() argument 2169 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughTesselationControlShaderCode() 2270 const samplingFunction& sampling_function, in getPassThroughVertexShaderCode() argument 2280 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughVertexShaderCode() 2350 const samplingFunction& sampling_function, in getSamplingComputeShaderCode() argument 2368 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getSamplingComputeShaderCode() 2378 getSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode() 2383 …getShadowSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShadingLanguage420PackTests.cpp | 10113 …const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture… in prepareShaderSource() local 10170 Utils::replaceAllTokens("SAMPLING_FUNCTION", sampling_function, out_source.m_parts[0].m_code); in prepareShaderSource()
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