Home
last modified time | relevance | path

Searched refs:sampling_function (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp420 …onst glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function,
562 …onst glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function,
589 …static void getAttributes(samplingFunction sampling_function, const attributeDefinition*& out_attr…
604 const samplingFunction& sampling_function,
610 …ThroughVertexShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function,
613 …mplingComputeShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function,
616 …plingFragmentShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function,
619 void getSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type,
625 …plingGeometryShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function,
629 const samplingFunction& sampling_function,
[all …]
DesextcTextureCubeMapArraySampling.cpp1969 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes() argument
1995 switch (sampling_function) in getAttributes()
2160 const samplerType& sampler_type, const samplingFunction& sampling_function, in getPassThroughTesselationControlShaderCode() argument
2169 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughTesselationControlShaderCode()
2270 const samplingFunction& sampling_function, in getPassThroughVertexShaderCode() argument
2280 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getPassThroughVertexShaderCode()
2350 const samplingFunction& sampling_function, in getSamplingComputeShaderCode() argument
2368 getAttributes(sampling_function, routine_attribute_definitions, n_routine_attributes); in getSamplingComputeShaderCode()
2378 getSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode()
2383 …getShadowSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode()
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl4cShadingLanguage420PackTests.cpp10113 …const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture… in prepareShaderSource() local
10170 Utils::replaceAllTokens("SAMPLING_FUNCTION", sampling_function, out_source.m_parts[0].m_code); in prepareShaderSource()