Searched refs:sbtAlloc (Results 1 – 2 of 2) sorted by relevance
2462 vk::Allocation& sbtAlloc = sbtBuffer->getAllocation(); in createShaderBindingTable() local2469 deUint8* shaderBegin = (deUint8*)sbtAlloc.getHostPtr() + shaderBindingTableOffset; in createShaderBindingTable()2487 flushMappedMemoryRange(vk, device, sbtAlloc.getMemory(), sbtAlloc.getOffset(), VK_WHOLE_SIZE); in createShaderBindingTable()
2404 auto& sbtAlloc = shaderBindingTable->getAllocation(); in createSBTWithShaderRecord() local2405 auto* dataPtr = reinterpret_cast<deUint8*>(sbtAlloc.getHostPtr()) + shaderGroupHandleSize; in createSBTWithShaderRecord()