Searched refs:sbtSize (Results 1 – 1 of 1) sorted by relevance
2444 …const deUint32 sbtSize = shaderBindingTableOffset + groupCount * deAlign32(shaderGroup… in createShaderBindingTable() local2446 VkBufferCreateInfo sbtCreateInfo = makeBufferCreateInfo(sbtSize, sbtFlags); in createShaderBindingTable()2479 DE_ASSERT(sbtSize >= static_cast<deUint32>(shaderDstPos - shaderBegin) + shaderGroupHandleSize); in createShaderBindingTable()