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Searched refs:screen_number (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Main/
DlibX11.hpp33 GC (*XDefaultGC)(Display *display, int screen_number);
34 int (*XDefaultDepth)(Display *display, int screen_number);
36 Visual *(*XDefaultVisual)(Display *display, int screen_number);
DlibX11.cpp30 …XDefaultVisual = (Visual *(*)(Display*, int screen_number))getProcAddress(libX11, "XDefaultVisual"… in LibX11exports()
/external/swiftshader/src/WSI/
DlibX11.hpp34 (Display *display, int screen_number);
35 int (*XDefaultDepth)(Display *display, int screen_number);
37 Visual *(*XDefaultVisual)(Display *display, int screen_number);
/external/crosvm/gpu_display/src/
Dgpu_display_x.rs588 let screen_number = screen.get_number(); in open_display() localVariable
594 screen: screen_number, in open_display()
/external/mesa3d/docs/_extra/specs/OLD/
DEGL_MESA_screen_surface.txt521 Added screen_number to eglChooseModeMESA().
548 Replaced EGLint screen_number parameters with EGLScreenMESA screen.
/external/openssh/
Dchannels.c4873 int r, screen_number; local
4887 screen_number = (u_int)strtonum(cp + 1, 0, 400, NULL);
4889 screen_number = 0;
4919 (r = sshpkt_put_u32(ssh, screen_number)) != 0 ||