Home
last modified time | relevance | path

Searched refs:separate_specular (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp87 GLuint separate_specular:1; member
310 key->separate_specular = 1; in make_state_key()
1001 if (key->separate_specular) { in emit_instructions()
Dffvertex_prog.c69 unsigned separate_specular:1; member
183 key->separate_specular = 1; in make_state_key()
1020 const GLboolean separate = p->state->separate_specular; in build_lighting()
/external/mesa3d/docs/
Dversions.rst1126 - fixed separate_specular color bug found in Chimera (18 Dec 2001)