Searched refs:separate_specular (Results 1 – 3 of 3) sorted by relevance
87 GLuint separate_specular:1; member310 key->separate_specular = 1; in make_state_key()1001 if (key->separate_specular) { in emit_instructions()
69 unsigned separate_specular:1; member183 key->separate_specular = 1; in make_state_key()1020 const GLboolean separate = p->state->separate_specular; in build_lighting()
1126 - fixed separate_specular color bug found in Chimera (18 Dec 2001)