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Searched refs:setColorMask (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h79 void setColorMask(const gl::Framebuffer *framebuffer,
DStateManager9.cpp360 setColorMask(framebuffer, blendState.colorMaskRed, blendState.colorMaskBlue, in setBlendDepthRasterStates()
771 void StateManager9::setColorMask(const gl::Framebuffer *framebuffer, in setColorMask() function in rx::StateManager9
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp89 stateManager->setColorMask(true, true, true, true); in enter()
137 stateManager->setColorMask(true, true, true, true); in SetClearState()
535 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader()
1022 mStateManager->setColorMask(false, false, false, true); in clearRenderableTextureAlphaToOne()
DStateManagerGL.h207 void setColorMask(bool red, bool green, bool blue, bool alpha);
DStateManagerGL.cpp1395 void StateManagerGL::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in rx::StateManagerGL
2251 setColorMask(r, g, b, disableAlpha ? false : a); in setColorMaskForFramebuffer()
2815 setColorMask(state->colorMask[0], state->colorMask[1], state->colorMask[2], in restoreNativeContext()
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp747 sm->setColorMask(true, true, true, true); in drawWithTexture()
794 sm->setColorMask(true, true, true, true); in drawBuffer()
/external/angle/src/libANGLE/
Dangletypes_unittest.cpp96 blendStateExt.setColorMask(true, false, true, false); in TEST()
Dangletypes.cpp389 void BlendStateExt::setColorMask(const bool red, in setColorMask() function in gl::BlendStateExt
Dangletypes.h617 void setColorMask(const bool red, const bool green, const bool blue, const bool alpha);
DState.h151 void setColorMask(bool red, bool green, bool blue, bool alpha);
DState.cpp719 void State::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in gl::State
726 mBlendStateExt.setColorMask(red, green, blue, alpha); in setColorMask()
DContext.cpp5381 mState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), in colorMask()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp639 mBlendStateKey.blendStateExt.setColorMask(false, false, false, false); in clearFramebuffer()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h417 void setColorMask(bool red, bool green, bool blue, bool alpha);
DContext.cpp839 void Context::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in es1::Context
DlibGLES_CM.cpp610 context->setColorMask(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE); in ColorMask()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h474 void setColorMask(bool red, bool green, bool blue, bool alpha);
DContext.cpp715 void Context::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in es2::Context
DlibGLESv2.cpp660 context->setColorMask(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE); in ColorMask()