Searched refs:setCurrentAction (Results 1 – 14 of 14) sorted by relevance
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update()79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()94 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()72 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); in update()83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
77 parentObject.setCurrentAction(ActionType.ATTACK); in update()85 parentObject.setCurrentAction(ActionType.IDLE); in update()106 object.setCurrentAction(ActionType.MOVE); in fire()
145 parentObject.setCurrentAction(ActionType.DEATH); in update()150 parentObject.setCurrentAction(ActionType.MOVE); in update()169 parentObject.setCurrentAction(ActionType.MOVE); in update()205 parentObject.setCurrentAction(ActionType.MOVE); in update()243 parentObject.setCurrentAction(ActionType.ATTACK); in executeCommand()257 parentObject.setCurrentAction(ActionType.MOVE); in executeCommand()
70 parentObject.setCurrentAction(ActionType.IDLE); in update()73 parentObject.setCurrentAction(ActionType.DEATH); in update()
327 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in gotoMove()376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp()451 parentObject.setCurrentAction(ActionType.DEATH); in stateDead()458 parentObject.setCurrentAction(ActionType.DEATH); in stateDead()505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen()
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update()239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in updateAttack()248 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in updateAttack()
85 parentObject.setCurrentAction(mTargetAction); in update()120 parentObject.setCurrentAction(mButtonPressedAction); in update()
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
244 public final void setCurrentAction(ActionType type) { in setCurrentAction() method in GameObject
237 parent.setCurrentAction(ActionType.HIT_REACT); in receivedHit()
META-INF/ META-INF/MANIFEST.MF META-INF/backend-common. ...