Searched refs:setDepthBias (Results 1 – 16 of 16) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 90 void setDepthBias(bool polygonOffsetFill,
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D | StateManager9.cpp | 370 setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor, in setBlendDepthRasterStates() 853 void StateManager9::setDepthBias(bool polygonOffsetFill, in setDepthBias() function in rx::StateManager9
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/external/swiftshader/src/Vulkan/ |
D | VkCommandBuffer.hpp | 93 void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
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D | VkCommandBuffer.cpp | 1423 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBi… in setDepthBias() function in vk::CommandBuffer
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D | libVulkan.cpp | 2462 …vk::Cast(commandBuffer)->setDepthBias(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFacto… in vkCmdSetDepthBias()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateComputeTests.cpp | 196 void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthBias() function 463 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 321 void setDepthBias(float bias);
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D | Renderer.cpp | 2633 void Renderer::setDepthBias(float bias) in setDepthBias() function in sw::Renderer
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 90 setDepthBias(0.0f); in Device()
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D | Context.cpp | 1890 device->setDepthBias(depthBias); in applyState() 1896 device->setDepthBias(0); in applyState()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 332 RenderCommandEncoder &setDepthBias(float depthBias, float slopeScale, float clamp);
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D | mtl_command_buffer.mm | 128 [encoder setDepthBias:depthBias slopeScale:slopeScale clamp:clamp]; 1375 RenderCommandEncoder &RenderCommandEncoder::setDepthBias(float depthBias,
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D | ContextMtl.mm | 2256 mRenderEncoder.setDepthBias(0, 0, 0); 2260 mRenderEncoder.setDepthBias(raserState.polygonOffsetUnits, raserState.polygonOffsetFactor,
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D | mtl_render_utils.mm | 769 cmdEncoder->setDepthBias(0, 0, 0);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 89 setDepthBias(0.0f); in Device()
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D | Context.cpp | 2994 device->setDepthBias(depthBias); in applyState() 3000 device->setDepthBias(0); in applyState()
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