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Searched refs:setDepthBias (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h90 void setDepthBias(bool polygonOffsetFill,
DStateManager9.cpp370 setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor, in setBlendDepthRasterStates()
853 void StateManager9::setDepthBias(bool polygonOffsetFill, in setDepthBias() function in rx::StateManager9
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.hpp93 void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
DVkCommandBuffer.cpp1423 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBi… in setDepthBias() function in vk::CommandBuffer
DlibVulkan.cpp2462 …vk::Cast(commandBuffer)->setDepthBias(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFacto… in vkCmdSetDepthBias()
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateComputeTests.cpp196 void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthBias() function
463 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
/external/swiftshader/src/Renderer/
DRenderer.hpp321 void setDepthBias(float bias);
DRenderer.cpp2633 void Renderer::setDepthBias(float bias) in setDepthBias() function in sw::Renderer
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp90 setDepthBias(0.0f); in Device()
DContext.cpp1890 device->setDepthBias(depthBias); in applyState()
1896 device->setDepthBias(0); in applyState()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h332 RenderCommandEncoder &setDepthBias(float depthBias, float slopeScale, float clamp);
Dmtl_command_buffer.mm128 [encoder setDepthBias:depthBias slopeScale:slopeScale clamp:clamp];
1375 RenderCommandEncoder &RenderCommandEncoder::setDepthBias(float depthBias,
DContextMtl.mm2256 mRenderEncoder.setDepthBias(0, 0, 0);
2260 mRenderEncoder.setDepthBias(raserState.polygonOffsetUnits, raserState.polygonOffsetFactor,
Dmtl_render_utils.mm769 cmdEncoder->setDepthBias(0, 0, 0);
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp89 setDepthBias(0.0f); in Device()
DContext.cpp2994 device->setDepthBias(depthBias); in applyState()
3000 device->setDepthBias(0); in applyState()