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Searched refs:setDepthFunc (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h104 void setDepthFunc(bool depthTest, GLenum depthFunc);
DStateManager9.cpp377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates()
563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() function in rx::StateManager9
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h215 void setDepthFunc(GLenum depthFunc);
DStateManagerGL.cpp1503 void StateManagerGL::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in rx::StateManagerGL
1876 setDepthFunc(state.getDepthStencilState().depthFunc); in syncState()
2823 setDepthFunc(state->depthFunc); in restoreNativeContext()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h318 void setDepthFunc(GLenum depthFunc);
DContext.cpp408 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in es1::Context
DlibGLES_CM.cpp1136 context->setDepthFunc(func); in DepthFunc()
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp750 sm->setDepthFunc(GL_LESS); in drawWithTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h425 void setDepthFunc(GLenum depthFunc);
DContext.cpp399 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in es2::Context
DlibGLESv2.cpp1345 context->setDepthFunc(func); in DepthFunc()
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp2043 pipelineDesc.setDepthFunc(VK_COMPARE_OP_ALWAYS); in clearFramebuffer()
2297 pipelineDesc.setDepthFunc(VK_COMPARE_OP_ALWAYS); in blitResolveImpl()
3192 pipelineDesc.setDepthFunc(VK_COMPARE_OP_ALWAYS); in unresolve()
Dvk_cache_utils.h650 void setDepthFunc(VkCompareOp op);
Dvk_cache_utils.cpp2365 void GraphicsPipelineDesc::setDepthFunc(VkCompareOp op) in setDepthFunc() function in rx::vk::GraphicsPipelineDesc
2439 setDepthFunc(PackGLCompareFunc(depthStencilState.depthFunc)); in updateDepthFunc()
/external/angle/src/libANGLE/
DState.h173 void setDepthFunc(GLenum depthFunc);
DState.cpp806 void State::setDepthFunc(GLenum depthFunc) in setDepthFunc() function in gl::State
DContext.cpp5400 mState.setDepthFunc(func); in depthFunc()