Searched refs:setFramebufferSRGBEnabled (Results 1 – 4 of 4) sorted by relevance
1398 stateManager->setFramebufferSRGBEnabled(context, hasSRGBAttachment); in syncClearState()1402 stateManager->setFramebufferSRGBEnabled(context, !mIsDefault); in syncClearState()1432 stateManager->setFramebufferSRGBEnabled(context, in syncClearBufferState()1438 stateManager->setFramebufferSRGBEnabled(context, !mIsDefault); in syncClearBufferState()
246 void setFramebufferSRGBEnabled(const gl::Context *context, bool enabled);
2199 void StateManagerGL::setFramebufferSRGBEnabled(const gl::Context *context, bool enabled) in setFramebufferSRGBEnabled() function in rx::StateManagerGL2232 setFramebufferSRGBEnabled(context, false); in setFramebufferSRGBEnabledForFramebuffer()2236 setFramebufferSRGBEnabled(context, enabled); in setFramebufferSRGBEnabledForFramebuffer()
1068 mStateManager->setFramebufferSRGBEnabled(context, true); in generateSRGBMipmap()