Searched refs:setLightAttenuation (Results 1 – 3 of 3) sorted by relevance
222 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
336 …void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float … in setLightAttenuation() function in sw::VertexProcessor
1973 …device->setLightAttenuation(i, light[i].attenuation.constant, light[i].attenuation.linear, light[i… in applyState()