Searched refs:setShaderSource (Results 1 – 2 of 2) sorted by relevance
393 void setShaderSource(gl::ShaderProgramID id, std::string sources);
4546 frameCaptureShared->setShaderSource(shader->getHandle(), shader->getSourceString()); in maybeCapturePreCallUpdates()4587 context->getShareGroup()->getFrameCaptureShared()->setShaderSource( in maybeCapturePreCallUpdates()5584 void FrameCaptureShared::setShaderSource(gl::ShaderProgramID id, std::string source) in setShaderSource() function in angle::FrameCaptureShared