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Searched refs:setShaderSource (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.h393 void setShaderSource(gl::ShaderProgramID id, std::string sources);
DFrameCapture.cpp4546 frameCaptureShared->setShaderSource(shader->getHandle(), shader->getSourceString()); in maybeCapturePreCallUpdates()
4587 context->getShareGroup()->getFrameCaptureShared()->setShaderSource( in maybeCapturePreCallUpdates()
5584 void FrameCaptureShared::setShaderSource(gl::ShaderProgramID id, std::string source) in setShaderSource() function in angle::FrameCaptureShared