Searched refs:setSkMatrix (Results 1 – 14 of 14) sorted by relevance
/external/skia/src/gpu/effects/ |
D | GrMatrixEffect.cpp | 35 pdman.setSkMatrix(fMatrixVar, m); in onSetData() 37 pdman.setSkMatrix(fMatrixVar, mtx.matrix()); in onSetData()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramDataManager.cpp | 13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { in setSkMatrix() function in GrGLSLProgramDataManager
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D | GrGLSLProgramDataManager.h | 57 void setSkMatrix(UniformHandle, const SkMatrix&) const;
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D | GrGLSLGeometryProcessor.cpp | 107 pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m); in setTransformDataHelper()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramDataManager.cpp | 14 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { in setSkMatrix() function in GrGLSLProgramDataManager
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D | GrGLSLProgramDataManager.h | 57 void setSkMatrix(UniformHandle, const SkMatrix&) const;
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D | GrGLSLGeometryProcessor.cpp | 287 pdman.setSkMatrix(uniform, matrix); in SetTransform()
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/external/skia/gm/ |
D | tessellation.cpp | 153 pdman.setSkMatrix(fViewMatrixUniform, in setData() 261 pdman.setSkMatrix(fViewMatrixUniform, in setData()
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D | fwidth_squircle.cpp | 132 pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix); in setData()
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D | fp_sample_chaining.cpp | 74 pdman.setSkMatrix(fMatrixVar, SkMatrix::Scale(1, 0.5f)); in onMakeProgramImpl()
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/external/skia/src/gpu/tessellate/ |
D | GrFillPathShader.cpp | 44 pdman.setSkMatrix(fViewMatrixUniform, shader.viewMatrix()); in setData()
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D | GrStencilPathShader.cpp | 101 pdman.setSkMatrix(fViewMatrixUniform, shader.viewMatrix()); in setData()
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/external/skqp/gm/ |
D | fwidth_squircle.cpp | 100 pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix); in setData()
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/external/skia/src/gpu/effects/generated/ |
D | GrRectBlurEffect.cpp | 133 pdman.setSkMatrix(invVMVar, (_outer.invVM)); in onSetData()
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