Searched refs:setVertexArrayID (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/gpu/gl/ |
D | GrGLGpu.h | 64 fHWVertexArrayState.setVertexArrayID(this, id); in bindVertexArray() 514 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() function
|
D | GrGLGpu.cpp | 3625 fHWVertexArrayState.setVertexArrayID(this, 0); in copySurfaceAsDraw() 3825 fHWVertexArrayState.setVertexArrayID(this, 0); in onRegenerateMipMapLevels() 4218 this->setVertexArrayID(gpu, 0); in bindInternalVertexArray()
|
/external/skia/src/gpu/gl/ |
D | GrGLGpu.h | 58 fHWVertexArrayState.setVertexArrayID(this, id); in bindVertexArray() 611 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() function
|
D | GrGLGpu.cpp | 3324 fHWVertexArrayState.setVertexArrayID(this, 0); in copySurfaceAsDraw() 3480 fHWVertexArrayState.setVertexArrayID(this, 0); in onRegenerateMipMapLevels() 3912 this->setVertexArrayID(gpu, 0); in bindInternalVertexArray()
|