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Searched refs:setVertexArrayID (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLGpu.h64 fHWVertexArrayState.setVertexArrayID(this, id); in bindVertexArray()
514 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() function
DGrGLGpu.cpp3625 fHWVertexArrayState.setVertexArrayID(this, 0); in copySurfaceAsDraw()
3825 fHWVertexArrayState.setVertexArrayID(this, 0); in onRegenerateMipMapLevels()
4218 this->setVertexArrayID(gpu, 0); in bindInternalVertexArray()
/external/skia/src/gpu/gl/
DGrGLGpu.h58 fHWVertexArrayState.setVertexArrayID(this, id); in bindVertexArray()
611 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() function
DGrGLGpu.cpp3324 fHWVertexArrayState.setVertexArrayID(this, 0); in copySurfaceAsDraw()
3480 fHWVertexArrayState.setVertexArrayID(this, 0); in onRegenerateMipMapLevels()
3912 this->setVertexArrayID(gpu, 0); in bindInternalVertexArray()