Searched refs:sets_to_bindings (Results 1 – 1 of 1) sorted by relevance
1401 uint32_t *sets_to_bindings = sizes + binding_count; in GpuAllocateValidationResources() local1403 uint32_t *bindings_to_written = sets_to_bindings + number_of_sets; in GpuAllocateValidationResources()1418 *sets_to_bindings++ = bindCounter + number_of_sets + binding_count; in GpuAllocateValidationResources()1459 *sets_to_bindings++ = 0; in GpuAllocateValidationResources()