Searched refs:setupSampler (Results 1 – 2 of 2) sorted by relevance
367 …void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_i…
3737 texture.setupSampler(0, sampler_name, program_object_id, format.m_sampler_type == Depth);4997 void TextureCubeMapArraySamplingTest::textureDefinition::setupSampler(glw::GLuint texture_unit, function in glcts::TextureCubeMapArraySamplingTest::textureDefinition