Searched refs:shaderBody (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeComputeTests.cpp | 120 …omputeShader (NegativeTestContext& ctx, const string& shaderDeclarations, const string& shaderBody) in generateComputeShader() argument 134 << shaderBody in generateComputeShader() 187 std::ostringstream shaderBody; in exceed_uniform_block_limit() local 195 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_uniform_block_limit() 205 std::ostringstream shaderBody; in exceed_shader_storage_block_limit() local 213 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_shader_storage_block_limit() 224 std::ostringstream shaderBody; in exceed_texture_image_units_limit() local 234 shaderBody << " sb_out.values[" << i << "] = texture(u_sampler[" << i << "], vec2(1.0f));\n"; in exceed_texture_image_units_limit() 237 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_texture_image_units_limit() 260 std::ostringstream shaderBody; in exceed_image_uniforms_limit() local [all …]
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D | es31fLayoutBindingTests.cpp | 88 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateVertexShader() argument 111 << shaderBody << "\n" in generateVertexShader() 130 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateFragmentShader() argument 157 << shaderBody << "\n" in generateFragmentShader() 175 << shaderBody << "\n" in generateFragmentShader() 188 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessControlShader() argument 219 << shaderBody << "\n" in generateTessControlShader() 232 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessEvaluationShader() argument 264 << shaderBody << "\n" in generateTessEvaluationShader() 1136 std::ostringstream shaderBody; in generateShaders() local [all …]
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1055 std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody); 1056 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody); 1057 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody); 1089 …::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBody) in genVertexShader() argument 1112 << shaderBody << "\n" in genVertexShader() 1129 …string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody) in genFragmentShader() argument 1154 << shaderBody << "\n" in genFragmentShader() 1170 << shaderBody << "\n" in genFragmentShader() 1183 …:string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderBody) in genComputeShader() argument 1197 << shaderBody in genComputeShader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 73 …eName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) in createExpressionCase() argument 111 op << shaderBody.str(); in createExpressionCase()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassMultisampleResolveTests.cpp | 2487 std::string shaderBody = "\tgl_SampleMask[0] = int(pushConstants.sampleMask);\n"; in init() local 2493 shaderBody += genericBodyTemplate.specialize(parameters); in init() 2497 parameters["BODY"] = shaderBody; in init()
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