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Searched refs:shaderBody (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeComputeTests.cpp120 …omputeShader (NegativeTestContext& ctx, const string& shaderDeclarations, const string& shaderBody) in generateComputeShader() argument
134 << shaderBody in generateComputeShader()
187 std::ostringstream shaderBody; in exceed_uniform_block_limit() local
195 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_uniform_block_limit()
205 std::ostringstream shaderBody; in exceed_shader_storage_block_limit() local
213 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_shader_storage_block_limit()
224 std::ostringstream shaderBody; in exceed_texture_image_units_limit() local
234 shaderBody << " sb_out.values[" << i << "] = texture(u_sampler[" << i << "], vec2(1.0f));\n"; in exceed_texture_image_units_limit()
237 << glu::ComputeSource(generateComputeShader(ctx, shaderDecl.str(), shaderBody.str()))); in exceed_texture_image_units_limit()
260 std::ostringstream shaderBody; in exceed_image_uniforms_limit() local
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Des31fLayoutBindingTests.cpp88 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateVertexShader() argument
111 << shaderBody << "\n" in generateVertexShader()
130 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateFragmentShader() argument
157 << shaderBody << "\n" in generateFragmentShader()
175 << shaderBody << "\n" in generateFragmentShader()
188 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessControlShader() argument
219 << shaderBody << "\n" in generateTessControlShader()
232 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessEvaluationShader() argument
264 << shaderBody << "\n" in generateTessEvaluationShader()
1136 std::ostringstream shaderBody; in generateShaders() local
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/external/deqp/modules/egl/
DteglRobustnessTests.cpp1055 std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody);
1056 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody);
1057 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody);
1089 …::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBody) in genVertexShader() argument
1112 << shaderBody << "\n" in genVertexShader()
1129 …string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody) in genFragmentShader() argument
1154 << shaderBody << "\n" in genFragmentShader()
1170 << shaderBody << "\n" in genFragmentShader()
1183 …:string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderBody) in genComputeShader() argument
1197 << shaderBody in genComputeShader()
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/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp73 …eName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) in createExpressionCase() argument
111 op << shaderBody.str(); in createExpressionCase()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleResolveTests.cpp2487 std::string shaderBody = "\tgl_SampleMask[0] = int(pushConstants.sampleMask);\n"; in init() local
2493 shaderBody += genericBodyTemplate.specialize(parameters); in init()
2497 parameters["BODY"] = shaderBody; in init()