Home
last modified time | relevance | path

Searched refs:shaderConfiguration (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp295 struct shaderConfiguration struct in glcts::TextureCubeMapArraySamplingTest
297 shaderConfiguration(shaderType type, glw::GLenum primitive_type, const glw::GLchar* name);
309 typedef std::vector<shaderConfiguration> shadersVectorType;
DesextcTextureCubeMapArraySampling.cpp3165 m_shaders.push_back(shaderConfiguration(Compute, GL_POINTS, "Compute")); in iterate()
3166 m_shaders.push_back(shaderConfiguration(Fragment, GL_POINTS, "Fragment")); in iterate()
3167 m_shaders.push_back(shaderConfiguration(Vertex, GL_POINTS, "Vertex")); in iterate()
3172 m_shaders.push_back(shaderConfiguration(Geometry, GL_POINTS, "Geometry")); in iterate()
3178 …m_shaders.push_back(shaderConfiguration(Tesselation_Control, m_glExtTokens.PATCHES, "Tesselation_C… in iterate()
3180 shaderConfiguration(Tesselation_Evaluation, m_glExtTokens.PATCHES, "Tesselation_Evaluation")); in iterate()
4761 TextureCubeMapArraySamplingTest::shaderConfiguration::shaderConfiguration(shaderType type, glw::GLe… function in glcts::TextureCubeMapArraySamplingTest::shaderConfiguration