Searched refs:shaderDstPos (Results 1 – 1 of 1) sorted by relevance
2473 …deUint8* shaderDstPos = shaderBegin + idx * deAlign32(shaderGroupHandleSize + shaderRecordSize, sh… in createShaderBindingTable() local2474 deMemcpy(shaderDstPos, shaderSrcPos, shaderGroupHandleSize); in createShaderBindingTable()2479 DE_ASSERT(sbtSize >= static_cast<deUint32>(shaderDstPos - shaderBegin) + shaderGroupHandleSize); in createShaderBindingTable()2481 deMemcpy( shaderDstPos + shaderGroupHandleSize, in createShaderBindingTable()