/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingCallableShadersTests.cpp | 92 deUint32 shaderGroupBaseAlignment, 176 deUint32 shaderGroupBaseAlignment, 290 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument 308 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables() 309 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables() 310 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables() 311 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initShaderBindingTables() 321 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables() 322 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables() 323 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables() [all …]
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D | vktRayTracingCaptureReplayTests.cpp | 147 deUint32 shaderGroupBaseAlignment, 264 deUint32 shaderGroupBaseAlignment, 369 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument 379 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, VK… in initShaderBindingTables() 380 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, VK… in initShaderBindingTables() 381 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables() 409 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables() 410 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, 0u… in initShaderBindingTables() 411 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables() 422 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables() [all …]
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D | vktRayTracingShaderBindingTableTests.cpp | 99 deUint32 shaderGroupBaseAlignment, 200 deUint32 shaderGroupBaseAlignment, 423 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument 440 deUint32 shaderBindingTableOffset = testParams.sbtOffset * shaderGroupBaseAlignment; in initShaderBindingTables() 448 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables() 450 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables() 452 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables() 453 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1 + shad… in initShaderBindingTables() 481 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables() 482 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables() [all …]
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D | vktRayTracingBarycentricCoordinatesTests.cpp | 354 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local 358 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate() 381 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 384 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 387 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
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D | vktRayTracingBarrierTests.cpp | 1105 …age stage, StageData& stageData, deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createRayTracingPipelineData() argument 1119 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData() 1131 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData() 1134 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData() 1146 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData() 1149 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData() 1161 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData() 1164 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData() 1176 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData() 1179 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData() [all …]
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D | vktRayTracingDirectionTests.cpp | 477 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local 481 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate() 512 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 515 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 518 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
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D | vktRayTracingDataSpillTests.cpp | 1654 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local 1658 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate() 1913 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 1918 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 1923 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 2392 deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createSBTWithShaderRecord() argument 2398 …ndingTable(vkd, device, pipeline, alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstGro… in createSBTWithShaderRecord() 2456 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local 2460 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate() 2555 …, alloc, pipeline.get(), rayTracingPipeline.get(), shaderGroupHandleSize, shaderGroupBaseAlignment, in iterate() [all …]
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D | vktRayTracingBuildIndirectTests.cpp | 439 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer() local 459 …ingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in prepareBuffer() 504 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local 521 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest() 522 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest() 523 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
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D | vktRayTracingTraversalControlTests.cpp | 99 deUint32 shaderGroupBaseAlignment, 184 deUint32 shaderGroupBaseAlignment, 284 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument 301 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables() 302 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables() 303 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
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D | vktRayTracingAccelerationStructuresTests.cpp | 143 deUint32 shaderGroupBaseAlignment, 267 deUint32 shaderGroupBaseAlignment, 571 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument 580 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables() 582 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in initShaderBindingTables() 584 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables() 585 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1 ); in initShaderBindingTables() 645 deUint32 shaderGroupBaseAlignment, 750 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument 760 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables() [all …]
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D | vktRayTracingNullASTests.cpp | 421 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local 438 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest() 439 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest() 440 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
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D | vktRayTracingTraceRaysTests.cpp | 357 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local 421 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in runTest() 422 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in runTest() 423 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in runTest()
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D | vktRayTracingBuildTests.cpp | 385 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local 411 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u); in runTest() 412 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, 2u); in runTest() 413 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3u, 1u); in runTest()
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D | vktRayTracingBuildLargeTests.cpp | 361 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local 378 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1u); in runTest() 379 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, call… in runTest()
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D | vktRayTracingProceduralGeometryTests.cpp | 261 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline() 344 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
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D | vktRayTracingMemGuaranteeTests.cpp | 533 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local 535 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, g… in createShaderBindingTable()
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingDescriptorSetRandomTests.cpp | 1251 deUint32 shaderGroupBaseAlignment = 1; in iterate() local 1269 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate() 2321 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 2333 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 2336 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 2348 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 2351 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 2363 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() 2366 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate() 2378 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/ray_query/ |
D | vktRayQueryTraversalControlTests.cpp | 990 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local 992 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration() 993 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration() 994 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration() 995 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
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D | vktRayQueryCullRayFlagsTests.cpp | 1009 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local 1011 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration() 1012 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration() 1013 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration() 1014 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
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D | vktRayQueryAccelerationStructuresTests.cpp | 1007 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local 1009 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration() 1010 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration() 1011 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration() 1012 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkRayTracingUtil.cpp | 2429 const deUint32 shaderGroupBaseAlignment, in createShaderBindingTable() argument 2440 DE_ASSERT(shaderGroupBaseAlignment != 0u); in createShaderBindingTable() 2441 DE_ASSERT((shaderBindingTableOffset % shaderGroupBaseAlignment) == 0); in createShaderBindingTable() 2442 DE_UNREF(shaderGroupBaseAlignment); in createShaderBindingTable() 2535 …upBaseAlignment (void) { return m_rayTracingPipelineProperties.shaderGroupBaseAlignment; }; in getShaderGroupBaseAlignment()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineBindPointTests.cpp | 567 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate() local 573 …d, device, rayTracingPipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
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/external/mesa3d/include/vulkan/ |
D | vulkan_beta.h | 271 uint32_t shaderGroupBaseAlignment; member
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/external/swiftshader/include/vulkan/ |
D | vulkan_beta.h | 271 uint32_t shaderGroupBaseAlignment; member
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/external/vulkan-headers/include/vulkan/ |
D | vulkan_beta.h | 271 uint32_t shaderGroupBaseAlignment; member
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