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Searched refs:shaderGroupBaseAlignment (Results 1 – 25 of 39) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingCallableShadersTests.cpp92 deUint32 shaderGroupBaseAlignment,
176 deUint32 shaderGroupBaseAlignment,
290 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
308 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
309 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
310 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
311 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initShaderBindingTables()
321 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
322 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
323 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
[all …]
DvktRayTracingCaptureReplayTests.cpp147 deUint32 shaderGroupBaseAlignment,
264 deUint32 shaderGroupBaseAlignment,
369 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
379 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, VK… in initShaderBindingTables()
380 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, VK… in initShaderBindingTables()
381 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables()
409 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables()
410 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1, 0u… in initShaderBindingTables()
411 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, RTCR_… in initShaderBindingTables()
422 …es[0].pipeline), pipelineData.allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1, 0u… in initShaderBindingTables()
[all …]
DvktRayTracingShaderBindingTableTests.cpp99 deUint32 shaderGroupBaseAlignment,
200 deUint32 shaderGroupBaseAlignment,
423 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
440 deUint32 shaderBindingTableOffset = testParams.sbtOffset * shaderGroupBaseAlignment; in initShaderBindingTables()
448 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
450 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables()
452 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shade… in initShaderBindingTables()
453 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1 + shad… in initShaderBindingTables()
481 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
482 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables()
[all …]
DvktRayTracingBarycentricCoordinatesTests.cpp354 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
358 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
381 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
384 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
387 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
DvktRayTracingBarrierTests.cpp1105 …age stage, StageData& stageData, deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createRayTracingPipelineData() argument
1119 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1131 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1134 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1146 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1149 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1161 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1164 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
1176 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in createRayTracingPipelineData()
1179 …d, device, stageData.pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in createRayTracingPipelineData()
[all …]
DvktRayTracingDirectionTests.cpp477 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
481 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
512 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
515 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
518 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in iterate()
DvktRayTracingDataSpillTests.cpp1654 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
1658 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
1913 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
1918 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
1923 …ngTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2392 deUint32 shaderGroupHandleSize, deUint32 shaderGroupBaseAlignment, in createSBTWithShaderRecord() argument
2398 …ndingTable(vkd, device, pipeline, alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstGro… in createSBTWithShaderRecord()
2456 deUint32 shaderGroupBaseAlignment = 1u; in iterate() local
2460 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2555 …, alloc, pipeline.get(), rayTracingPipeline.get(), shaderGroupHandleSize, shaderGroupBaseAlignment, in iterate()
[all …]
DvktRayTracingBuildIndirectTests.cpp439 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer() local
459 …ingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in prepareBuffer()
504 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
521 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
522 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
523 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingTraversalControlTests.cpp99 deUint32 shaderGroupBaseAlignment,
184 deUint32 shaderGroupBaseAlignment,
284 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
301 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initShaderBindingTables()
302 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initShaderBindingTables()
303 …dingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initShaderBindingTables()
DvktRayTracingAccelerationStructuresTests.cpp143 deUint32 shaderGroupBaseAlignment,
267 deUint32 shaderGroupBaseAlignment,
571 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
580 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
582 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in initShaderBindingTables()
584 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in initShaderBindingTables()
585 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1 ); in initShaderBindingTables()
645 deUint32 shaderGroupBaseAlignment,
750 deUint32 shaderGroupBaseAlignment, in initShaderBindingTables() argument
760 …ingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in initShaderBindingTables()
[all …]
DvktRayTracingNullASTests.cpp421 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
438 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_G… in runTest()
439 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GRO… in runTest()
440 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROU… in runTest()
DvktRayTracingTraceRaysTests.cpp357 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
421 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 ); in runTest()
422 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 ); in runTest()
423 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1 ); in runTest()
DvktRayTracingBuildTests.cpp385 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
411 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u); in runTest()
412 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, 2u); in runTest()
413 …gTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3u, 1u); in runTest()
DvktRayTracingBuildLargeTests.cpp361 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
378 …ngTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1u); in runTest()
379 …Table(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, call… in runTest()
DvktRayTracingProceduralGeometryTests.cpp261 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
344 … deUint32 sgBaseAlignment = m_context.getRayTracingPipelineProperties().shaderGroupBaseAlignment; in setupRayTracingPipeline()
DvktRayTracingMemGuaranteeTests.cpp533 const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
535 …gTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, g… in createShaderBindingTable()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorSetRandomTests.cpp1251 deUint32 shaderGroupBaseAlignment = 1; in iterate() local
1269 shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); in iterate()
2321 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2333 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2336 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2348 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2351 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2363 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
2366 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in iterate()
2378 …dingTable(vk, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryTraversalControlTests.cpp990 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
992 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
993 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
994 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
995 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
DvktRayQueryCullRayFlagsTests.cpp1009 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
1011 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
1012 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
1013 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
1014 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
DvktRayQueryAccelerationStructuresTests.cpp1007 deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in initConfiguration() local
1009 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in initConfiguration()
1010 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1); in initConfiguration()
1011 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, 1); in initConfiguration()
1012 …gTable(vkd, device, *rtPipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 3, 1); in initConfiguration()
/external/deqp/external/vulkancts/framework/vulkan/
DvkRayTracingUtil.cpp2429 const deUint32 shaderGroupBaseAlignment, in createShaderBindingTable() argument
2440 DE_ASSERT(shaderGroupBaseAlignment != 0u); in createShaderBindingTable()
2441 DE_ASSERT((shaderBindingTableOffset % shaderGroupBaseAlignment) == 0); in createShaderBindingTable()
2442 DE_UNREF(shaderGroupBaseAlignment); in createShaderBindingTable()
2535 …upBaseAlignment (void) { return m_rayTracingPipelineProperties.shaderGroupBaseAlignment; }; in getShaderGroupBaseAlignment()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp567 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate() local
573 …d, device, rayTracingPipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); in iterate()
/external/mesa3d/include/vulkan/
Dvulkan_beta.h271 uint32_t shaderGroupBaseAlignment; member
/external/swiftshader/include/vulkan/
Dvulkan_beta.h271 uint32_t shaderGroupBaseAlignment; member
/external/vulkan-headers/include/vulkan/
Dvulkan_beta.h271 uint32_t shaderGroupBaseAlignment; member

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