Searched refs:shaderGroupDataPtrPerGroup (Results 1 – 2 of 2) sorted by relevance
2438 const void** shaderGroupDataPtrPerGroup) in createShaderBindingTable() argument2476 if (shaderGroupDataPtrPerGroup != nullptr && in createShaderBindingTable()2477 shaderGroupDataPtrPerGroup[idx] != nullptr) in createShaderBindingTable()2482 shaderGroupDataPtrPerGroup[idx], in createShaderBindingTable()
732 const void** shaderGroupDataPtrPerGroup = nullptr);