Searched refs:shaderRecordSize (Results 1 – 2 of 2) sorted by relevance
2437 const deUint32 shaderRecordSize, in createShaderBindingTable() argument2444 …BindingTableOffset + groupCount * deAlign32(shaderGroupHandleSize + shaderRecordSize, shaderGroupH… in createShaderBindingTable()2473 …deUint8* shaderDstPos = shaderBegin + idx * deAlign32(shaderGroupHandleSize + shaderRecordSize, sh… in createShaderBindingTable()2483 shaderRecordSize); in createShaderBindingTable()
731 const deUint32 shaderRecordSize = 0u,