Searched refs:shaderStorageBlockIndex (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1159 GLuint shaderStorageBlockIndex, in shader_storage_block_binding() argument 1162 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != in shader_storage_block_binding() 1168 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = in shader_storage_block_binding() 1175 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() argument 1181 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() 1187 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() argument 1203 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { in _mesa_ShaderStorageBlockBinding() 1206 shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() 1219 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding()
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D | uniforms.h | 249 GLuint shaderStorageBlockIndex, 254 GLuint shaderStorageBlockIndex,
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 300 for (size_t shaderStorageBlockIndex = 0; shaderStorageBlockIndex < shaderStorageBlockCount; in load() local 301 ++shaderStorageBlockIndex) in load()
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D | Program.h | 671 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
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D | Program.cpp | 3145 GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const in getShaderStorageBlockBinding() 3148 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); in getShaderStorageBlockBinding()
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