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Searched refs:shaderString (Results 1 – 25 of 60) sorted by relevance

123

/external/angle/src/tests/compiler_tests/
DShaderValidation_test.cpp127 const std::string &shaderString = in TEST_F() local
136 if (compile(shaderString)) in TEST_F()
145 const std::string &shaderString = in TEST_F() local
154 if (compile(shaderString)) in TEST_F()
163 const std::string &shaderString = in TEST_F() local
172 if (compile(shaderString)) in TEST_F()
181 const std::string &shaderString = in TEST_F() local
190 if (compile(shaderString)) in TEST_F()
199 const std::string &shaderString = in TEST_F() local
208 if (compile(shaderString)) in TEST_F()
[all …]
DMSLOutput_test.cpp34 const std::string &shaderString = in TEST_F() local
43 compile(shaderString, SH_VARIABLES); in TEST_F()
49 const std::string &shaderString = in TEST_F() local
58 compile(shaderString, SH_VARIABLES); in TEST_F()
64 const std::string &shaderString = in TEST_F() local
73 compile(shaderString, SH_VARIABLES); in TEST_F()
80 const std::string &shaderString = in TEST_F() local
91 compile(shaderString, SH_VARIABLES); in TEST_F()
98 const std::string &shaderString = in TEST_F() local
114 compile(shaderString, SH_VARIABLES); in TEST_F()
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DQualificationOrder_test.cpp42 const std::string &shaderString = in TEST_F() local
49 if (compile(shaderString)) in TEST_F()
58 const std::string &shaderString = in TEST_F() local
65 if (compile(shaderString)) in TEST_F()
74 const std::string &shaderString = in TEST_F() local
80 if (compile(shaderString)) in TEST_F()
89 const std::string &shaderString = in TEST_F() local
96 if (compile(shaderString)) in TEST_F()
105 const std::string &shaderString = in TEST_F() local
115 if (compile(shaderString)) in TEST_F()
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DRemoveUnreferencedVariables_test.cpp27 const std::string &shaderString = in TEST_F() local
33 compile(shaderString); in TEST_F()
41 const std::string &shaderString = in TEST_F() local
49 compile(shaderString); in TEST_F()
57 const std::string &shaderString = in TEST_F() local
64 compile(shaderString); in TEST_F()
72 const std::string &shaderString = in TEST_F() local
83 compile(shaderString); in TEST_F()
92 const std::string &shaderString = in TEST_F() local
104 compile(shaderString); in TEST_F()
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DTypeTracking_test.cpp36 void compile(const std::string &shaderString) in compile() argument
38 const char *shaderStrings[] = {shaderString.c_str()}; in compile()
77 const std::string &shaderString = in TEST_F() local
88 compile(shaderString); in TEST_F()
95 const std::string &shaderString = in TEST_F() local
102 compile(shaderString); in TEST_F()
109 const std::string &shaderString = in TEST_F() local
116 compile(shaderString); in TEST_F()
123 const std::string &shaderString = in TEST_F() local
132 compile(shaderString); in TEST_F()
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DGeometryShader_test.cpp127 const std::string &shaderString = in TEST_F() local
133 if (compile(shaderString)) in TEST_F()
143 const std::string &shaderString = in TEST_F() local
149 if (compile(shaderString)) in TEST_F()
159 const std::string &shaderString = in TEST_F() local
166 if (compile(shaderString)) in TEST_F()
175 const std::string &shaderString = in TEST_F() local
184 if (!compile(shaderString)) in TEST_F()
194 const std::string &shaderString = in TEST_F() local
202 if (!compile(shaderString)) in TEST_F()
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DOVR_multiview2_test.cpp196 const std::string &shaderString = in TEST_F() local
206 if (compile(shaderString)) in TEST_F()
215 const std::string &shaderString = in TEST_F() local
224 if (compile(shaderString)) in TEST_F()
233 const std::string &shaderString = in TEST_F() local
242 if (compile(shaderString)) in TEST_F()
251 const std::string &shaderString = in TEST_F() local
272 if (!compile(shaderString)) in TEST_F()
281 const std::string &shaderString = in TEST_F() local
290 if (!compile(shaderString)) in TEST_F()
[all …]
DOVR_multiview_test.cpp194 const std::string &shaderString = in TEST_F() local
203 if (compile(shaderString)) in TEST_F()
212 const std::string &shaderString = in TEST_F() local
222 if (compile(shaderString)) in TEST_F()
231 const std::string &shaderString = in TEST_F() local
240 if (compile(shaderString)) in TEST_F()
249 const std::string &shaderString = in TEST_F() local
258 if (compile(shaderString)) in TEST_F()
267 const std::string &shaderString = in TEST_F() local
288 if (!compile(shaderString)) in TEST_F()
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DConstantFolding_test.cpp27 const std::string &shaderString = in TEST_F() local
35 compileAssumeSuccess(shaderString); in TEST_F()
43 const std::string &shaderString = in TEST_F() local
51 compileAssumeSuccess(shaderString); in TEST_F()
59 const std::string &shaderString = in TEST_F() local
67 compileAssumeSuccess(shaderString); in TEST_F()
75 const std::string &shaderString = in TEST_F() local
83 compileAssumeSuccess(shaderString); in TEST_F()
92 const std::string &shaderString = in TEST_F() local
100 compileAssumeSuccess(shaderString); in TEST_F()
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DDebugShaderPrecision_test.cpp64 const std::string &shaderString = in TEST_F() local
70 compile(shaderString); in TEST_F()
128 const std::string &shaderString = in TEST_F() local
136 compile(shaderString); in TEST_F()
182 const std::string &shaderString = in TEST_F() local
189 compile(shaderString); in TEST_F()
206 const std::string &shaderString = in TEST_F() local
214 compile(shaderString); in TEST_F()
220 const std::string &shaderString = in TEST_F() local
226 compile(shaderString); in TEST_F()
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DHLSLOutput_test.cpp34 const std::string &shaderString = in TEST_F() local
43 compile(shaderString); in TEST_F()
50 const std::string &shaderString = in TEST_F() local
71 compile(shaderString); in TEST_F()
81 const std::string &shaderString = in TEST_F() local
87 compile(shaderString); in TEST_F()
93 const std::string &shaderString = in TEST_F() local
102 compile(shaderString); in TEST_F()
108 const std::string &shaderString = in TEST_F() local
117 compile(shaderString); in TEST_F()
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DOES_texture_cube_map_array_test.cpp46 const std::string &shaderString = in TEST_F() local
54 if (compile(shaderString)) in TEST_F()
64 const std::string &shaderString = in TEST_F() local
72 if (compile(shaderString)) in TEST_F()
82 const std::string &shaderString = in TEST_F() local
90 if (compile(shaderString)) in TEST_F()
100 const std::string &shaderString = in TEST_F() local
109 if (compile(shaderString)) in TEST_F()
118 const std::string &shaderString = in TEST_F() local
127 if (!compile(shaderString)) in TEST_F()
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DPrunePureLiteralStatements_test.cpp29 const std::string shaderString = in TEST_F() local
37 compile(shaderString); in TEST_F()
45 const std::string shaderString = in TEST_F() local
53 compile(shaderString); in TEST_F()
61 const std::string shaderString = in TEST_F() local
67 compile(shaderString); in TEST_F()
75 const std::string shaderString = in TEST_F() local
81 compile(shaderString); in TEST_F()
89 const std::string shaderString = in TEST_F() local
100 compile(shaderString); in TEST_F()
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DARB_texture_rectangle_test.cpp37 const std::string &shaderString = in TEST_F() local
47 if (compile(shaderString)) in TEST_F()
56 const std::string &shaderString = in TEST_F() local
67 if (compile(shaderString)) in TEST_F()
78 const std::string &shaderString = in TEST_F() local
86 if (!compile(shaderString)) in TEST_F()
95 const std::string &shaderString = in TEST_F() local
104 if (!compile(shaderString)) in TEST_F()
143 const std::string &shaderString = in TEST_F() local
152 if (compile(shaderString)) in TEST_F()
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DCollectVariables_test.cpp57 void validateDepthRangeShader(const std::string &shaderString) in validateDepthRangeShader() argument
59 const char *shaderStrings[] = {shaderString.c_str()}; in validateDepthRangeShader()
104 void validateOutputVariableForShader(const std::string &shaderString, in validateOutputVariableForShader() argument
109 const char *shaderStrings[] = {shaderString.c_str()}; in validateOutputVariableForShader()
123 void compile(const std::string &shaderString, ShCompileOptions compileOptions) in compile() argument
125 const char *shaderStrings[] = {shaderString.c_str()}; in compile()
129 void compile(const std::string &shaderString) { compile(shaderString, 0u); } in compile() argument
242 const std::string &shaderString = in TEST_F() local
250 compile(shaderString); in TEST_F()
268 const std::string &shaderString = in TEST_F() local
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DPack_Unpack_test.cpp29 const std::string &shaderString = in TEST_F() local
39 compile(shaderString); in TEST_F()
46 const std::string &shaderString = in TEST_F() local
56 compile(shaderString); in TEST_F()
63 const std::string &shaderString = in TEST_F() local
73 compile(shaderString); in TEST_F()
80 const std::string &shaderString = in TEST_F() local
90 compile(shaderString); in TEST_F()
97 const std::string &shaderString = in TEST_F() local
107 compile(shaderString); in TEST_F()
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DAppendixALimitations_test.cpp32 const std::string &shaderString = in TEST_F() local
46 if (compile(shaderString)) in TEST_F()
55 const std::string &shaderString = in TEST_F() local
69 if (compile(shaderString)) in TEST_F()
79 const std::string &shaderString = in TEST_F() local
94 if (!compile(shaderString)) in TEST_F()
103 const std::string &shaderString = in TEST_F() local
113 if (compile(shaderString)) in TEST_F()
122 const std::string &shaderString = in TEST_F() local
132 if (compile(shaderString)) in TEST_F()
DPruneUnusedFunctions_test.cpp26 void compile(const std::string &shaderString) in compile() argument
29 MatchOutputCodeTest::compile(shaderString, compilationFlags); in compile()
36 const std::string &shaderString = in TEST_F() local
45 compile(shaderString); in TEST_F()
53 const std::string &shaderString = in TEST_F() local
59 compile(shaderString); in TEST_F()
67 const std::string &shaderString = in TEST_F() local
76 compile(shaderString); in TEST_F()
DSamplerVideoWEBGL_test.cpp36 const std::string &shaderString = in TEST_F() local
44 if (compile(shaderString)) in TEST_F()
55 const std::string &shaderString = in TEST_F() local
65 if (compile(shaderString)) in TEST_F()
74 const std::string &shaderString = in TEST_F() local
83 if (!compile(shaderString)) in TEST_F()
92 const std::string &shaderString = in TEST_F() local
103 if (!compile(shaderString)) in TEST_F()
DEmulateGLDrawID_test.cpp28 void CheckCompileFailure(const std::string &shaderString, const char *expectedError = nullptr) in CheckCompileFailure() argument
33 SH_GLSL_COMPATIBILITY_OUTPUT, shaderString, getResources(), in CheckCompileFailure()
58 const std::string shaderString = in TEST_F() local
64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
66 compile("#version 300 es\n" + shaderString, in TEST_F()
83 const std::string &shaderString = in TEST_F() local
89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
154 const std::string &shaderString = in TEST_F() local
161 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
DRecordConstantPrecision_test.cpp27 const std::string &shaderString = in TEST_F() local
35 compile(shaderString); in TEST_F()
45 const std::string &shaderString = in TEST_F() local
53 compile(shaderString); in TEST_F()
63 const std::string &shaderString = in TEST_F() local
71 compile(shaderString); in TEST_F()
82 const std::string &shaderString = in TEST_F() local
90 compile(shaderString); in TEST_F()
DFragDepth_test.cpp70 static const char shaderString[] = in TEST_P() local
77 EXPECT_FALSE(TestShaderCompile(ESSLVersion100, "", shaderString)); in TEST_P()
78 EXPECT_FALSE(TestShaderCompile("", "", shaderString)); in TEST_P()
79 EXPECT_FALSE(TestShaderCompile("", EXTFDPragma, shaderString)); in TEST_P()
85 static const char shaderString[] = in TEST_P() local
91 EXPECT_TRUE(TestShaderCompile(ESSLVersion300, "", shaderString)); in TEST_P()
97 static const char shaderString[] = in TEST_P() local
110 EXPECT_TRUE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString)); in TEST_P()
114 EXPECT_FALSE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString)); in TEST_P()
DScalarizeVecAndMatConstructorArgs_test.cpp33 const std::string shaderString = in TEST_F() local
43 compile(shaderString); in TEST_F()
54 const std::string shaderString = in TEST_F() local
65 compile(shaderString); in TEST_F()
77 const std::string shaderString = in TEST_F() local
89 compile(shaderString); in TEST_F()
100 const std::string shaderString = in TEST_F() local
112 compile(shaderString); in TEST_F()
DUnrollFlatten_test.cpp29 void compile(const std::string &shaderString) in compile() argument
33 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile()
92 const std::string &shaderString = in TEST_F() local
111 compile(shaderString); in TEST_F()
129 const std::string &shaderString = in TEST_F() local
157 compile(shaderString); in TEST_F()
167 const std::string &shaderString = in TEST_F() local
195 compile(shaderString); in TEST_F()
211 const std::string &shaderString = in TEST_F() local
225 compile(shaderString); in TEST_F()
DQualificationOrderESSL31_test.cpp37 const std::string &shaderString = in TEST_F() local
44 if (!compile(shaderString)) in TEST_F()
61 const std::string &shaderString = in TEST_F() local
67 if (!compile(shaderString)) in TEST_F()
86 const std::string &shaderString = in TEST_F() local
92 if (!compile(shaderString)) in TEST_F()
110 const std::string &shaderString = in TEST_F() local
119 if (!compile(shaderString)) in TEST_F()
138 const std::string &shaderString = in TEST_F() local
147 if (!compile(shaderString)) in TEST_F()

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