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Searched refs:shaderTypeInt (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp298 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local
300 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()
861 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local
863 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in addProgramStateCase()
1056 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1058 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in init()
1068 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1071 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in init()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp352 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local
354 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()
921 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local
923 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in addProgramStateCase()
1486 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramBinaryPersistenceCase() local
1488 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in addProgramBinaryPersistenceCase()
1681 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1683 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in init()
1694 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1697 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERT… in init()
/external/deqp/modules/gles3/stress/
Des3sLongShaderTests.cpp454 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
456 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYP… in init()