Searched refs:shader_cfg (Results 1 – 1 of 1) sorted by relevance
740 struct vrend_shader_cfg shader_cfg; member3438 bool ret = vrend_convert_shader(ctx, &ctx->shader_cfg, shader->sel->tokens, in vrend_shader_create()3445 } else if (!ctx->shader_cfg.use_gles && shader->sel->type != TGSI_PROCESSOR_TESS_CTRL) { in vrend_shader_create()4461 vrend_shader_create_passthrough_tcs(sub_ctx->parent, &sub_ctx->parent->shader_cfg, in vrend_inject_tcs()6411 grctx->shader_cfg.use_gles = vrend_state.use_gles; in vrend_create_context()6412 grctx->shader_cfg.use_core_profile = vrend_state.use_core_profile; in vrend_create_context()6413 grctx->shader_cfg.use_explicit_locations = vrend_state.use_explicit_locations; in vrend_create_context()6414 grctx->shader_cfg.max_draw_buffers = vrend_state.max_draw_buffers; in vrend_create_context()6415 grctx->shader_cfg.has_arrays_of_arrays = has_feature(feat_arrays_of_arrays); in vrend_create_context()6416 grctx->shader_cfg.has_gpu_shader5 = has_feature(feat_gpu_shader5); in vrend_create_context()[all …]