Searched refs:shader_has_one_variant (Results 1 – 4 of 4) sorted by relevance
109 if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] && in st_update_fp()190 if (st->shader_has_one_variant[MESA_SHADER_VERTEX] && in st_update_vp()263 if (st->shader_has_one_variant[prog->info.stage] && stp->variants) in st_update_common_program()
790 st->shader_has_one_variant[MESA_SHADER_VERTEX] = in st_create_context_priv()797 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] = in st_create_context_priv()806 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders; in st_create_context_priv()807 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = in st_create_context_priv()811 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = in st_create_context_priv()816 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders; in st_create_context_priv()
173 boolean shader_has_one_variant[MESA_SHADER_STAGES]; member
2006 st->shader_has_one_variant[prog->info.stage]) in st_finalize_program()