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Searched refs:shader_has_one_variant (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c109 if (st->shader_has_one_variant[MESA_SHADER_FRAGMENT] && in st_update_fp()
190 if (st->shader_has_one_variant[MESA_SHADER_VERTEX] && in st_update_vp()
263 if (st->shader_has_one_variant[prog->info.stage] && stp->variants) in st_update_common_program()
Dst_context.c790 st->shader_has_one_variant[MESA_SHADER_VERTEX] = in st_create_context_priv()
797 st->shader_has_one_variant[MESA_SHADER_FRAGMENT] = in st_create_context_priv()
806 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders; in st_create_context_priv()
807 st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = in st_create_context_priv()
811 st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = in st_create_context_priv()
816 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders; in st_create_context_priv()
Dst_context.h173 boolean shader_has_one_variant[MESA_SHADER_STAGES]; member
Dst_program.c2006 st->shader_has_one_variant[prog->info.stage]) in st_finalize_program()