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Searched refs:shader_layout (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp736 static const glw::GLchar* const shader_layout; member in glcts::TextureCubeMapArraySamplingTest
DesextcTextureCubeMapArraySampling.cpp177 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_layout = "layout(location = 0) "; member in glcts::TextureCubeMapArraySamplingTest
2143 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getPassThroughFragmentShaderCode()
2543 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getSamplingFragmentShaderCode()