Searched refs:shader_layout (Results 1 – 2 of 2) sorted by relevance
736 static const glw::GLchar* const shader_layout; member in glcts::TextureCubeMapArraySamplingTest
177 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_layout = "layout(location = 0) "; member in glcts::TextureCubeMapArraySamplingTest2143 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getPassThroughFragmentShaderCode()2543 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getSamplingFragmentShaderCode()