Searched refs:shader_mask (Results 1 – 4 of 4) sorted by relevance
722 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask) in si_decompress_textures() argument737 mask = sctx->shader_needs_decompress_mask & shader_mask; in si_decompress_textures()752 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { in si_decompress_textures()765 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) { in si_decompress_textures()
1302 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
3228 uint32_t shader_mask, in cmd_buffer_emit_push_constant_all() argument3234 c.ShaderUpdateEnable = shader_mask; in cmd_buffer_emit_push_constant_all()3252 gl_shader_stage stage = vk_to_mesa_shader_stage(shader_mask); in cmd_buffer_emit_push_constant_all()3265 .ShaderUpdateEnable = shader_mask, in cmd_buffer_emit_push_constant_all()
5437 uint32_t shader_mask, in emit_push_constant_packet_all() argument5444 pc.ShaderUpdateEnable = shader_mask; in emit_push_constant_packet_all()5459 all.ShaderUpdateEnable = shader_mask; in emit_push_constant_packet_all()