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Searched refs:shader_parts (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c1118 const char *shader_parts[SHADER_MAX_STRINGS]; in vrend_compile_shader() local
1121 shader_parts[i] = shader->glsl_strings.strings[i].buf; in vrend_compile_shader()
1122 glShaderSource(shader->id, shader->glsl_strings.num_strings, shader_parts, NULL); in vrend_compile_shader()