Searched refs:shader_rec_offset (Results 1 – 3 of 3) sorted by relevance
40 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, in vc4_get_bcl() local42 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; in vc4_get_bcl()47 if (uniforms_offset < shader_rec_offset || in vc4_get_bcl()71 exec->shader_rec_u = temp + shader_rec_offset; in vc4_get_bcl()117 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; in vc4_get_bcl()118 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; in vc4_get_bcl()
685 uint32_t shader_rec_offset = in v3d_emit_gl_shader_state() local944 shader_rec_offset); in v3d_emit_gl_shader_state()950 shader_rec_offset); in v3d_emit_gl_shader_state()957 state.address = cl_address(job->indirect.bo, shader_rec_offset); in v3d_emit_gl_shader_state()
3735 uint32_t shader_rec_offset = in emit_gl_shader_state() local3872 shader_rec_offset); in emit_gl_shader_state()