Searched refs:shader_slots_reserved (Results 1 – 6 of 6) sorted by relevance
47 unsigned char *shader_slot_map, unsigned char *shader_slots_reserved);
70 unsigned char shader_slots_reserved; member250 assert(ctx->shader_slots_reserved < MAX_VARYING); in reserve_slot()251 return ctx->shader_slots_reserved++; in reserve_slot()2373 unsigned char *shader_slot_map, unsigned char *shader_slots_reserved) in nir_to_spirv() argument2425 ctx.shader_slots_reserved = *shader_slots_reserved; in nir_to_spirv()2577 *shader_slots_reserved = ctx.shader_slots_reserved; in nir_to_spirv()
78 unsigned char *shader_slot_map, unsigned char *shader_slots_reserved);
53 unsigned char shader_slots_reserved; member
158 … prog->shader_slot_map, &prog->shader_slots_reserved); in update_shader_modules()196 prog->shader_slots_reserved = ctx->curr_program->shader_slots_reserved; in init_slot_map()
221 unsigned char *shader_slot_map, unsigned char *shader_slots_reserved) in zink_shader_compile() argument227 …uct spirv_shader *spirv = nir_to_spirv(zs->nir, streamout, shader_slot_map, shader_slots_reserved); in zink_shader_compile()