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Searched refs:shader_str (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c263 const char *shader_str[PIPE_SHADER_TYPES]; in dd_dump_shader() local
265 shader_str[PIPE_SHADER_VERTEX] = "VERTEX"; in dd_dump_shader()
266 shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL"; in dd_dump_shader()
267 shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL"; in dd_dump_shader()
268 shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY"; in dd_dump_shader()
269 shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT"; in dd_dump_shader()
270 shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE"; in dd_dump_shader()
308 fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]); in dd_dump_shader()
343 fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]); in dd_dump_shader()