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Searched refs:shader_uniform (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp179 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_uniform = "uniform "; member in glcts::TextureCubeMapArraySamplingTest
2391 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode()
2394 …stream << "layout(" << image_layout_str << ") " << shader_uniform << shader_writeonly << "highp " … in getSamplingComputeShaderCode()
2524 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode()
2731 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingGeometryShaderCode()
2816 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingTesselationControlShaderCode()
2904 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingTesselationEvaluationShaderCode()
2984 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingVertexShaderCode()
DesextcTextureCubeMapArraySampling.hpp738 static const glw::GLchar* const shader_uniform; member in glcts::TextureCubeMapArraySamplingTest