Searched refs:shader_uniform (Results 1 – 2 of 2) sorted by relevance
179 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_uniform = "uniform "; member in glcts::TextureCubeMapArraySamplingTest2391 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode()2394 …stream << "layout(" << image_layout_str << ") " << shader_uniform << shader_writeonly << "highp " … in getSamplingComputeShaderCode()2524 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode()2731 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingGeometryShaderCode()2816 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingTesselationControlShaderCode()2904 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingTesselationEvaluationShaderCode()2984 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingVertexShaderCode()
738 static const glw::GLchar* const shader_uniform; member in glcts::TextureCubeMapArraySamplingTest