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Searched refs:shadersPacked (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_autogen.h256 ShaderProgramID *shadersPacked);
439 const ShaderProgramID *shadersPacked,
856 ShaderProgramID *shadersPacked,
863 ShaderProgramID *shadersPacked,
1032 const ShaderProgramID *shadersPacked,
1040 const ShaderProgramID *shadersPacked,
Dcapture_gles_2_0_autogen.cpp1143 ShaderProgramID *shadersPacked) in CaptureGetAttachedShaders() argument
1155 shadersPacked, &countParam); in CaptureGetAttachedShaders()
1169 InitParamValue(ParamType::TShaderProgramIDPointer, shadersPacked, in CaptureGetAttachedShaders()
1172 count, shadersPacked, &shadersPackedParam); in CaptureGetAttachedShaders()
2154 const ShaderProgramID *shadersPacked, in CaptureShaderBinary() argument
2166 InitParamValue(ParamType::TShaderProgramIDConstPointer, shadersPacked, in CaptureShaderBinary()
2168 CaptureShaderBinary_shadersPacked(glState, isCallValid, count, shadersPacked, binaryformat, in CaptureShaderBinary()
2187 CaptureShaderBinary_binary(glState, isCallValid, count, shadersPacked, binaryformat, binary, in CaptureShaderBinary()
/external/angle/src/libANGLE/
DContext_gles_2_0_autogen.h85 ShaderProgramID *shadersPacked); \
134 void shaderBinary(GLsizei count, const ShaderProgramID *shadersPacked, GLenum binaryformat, \
DvalidationES2_autogen.h186 const ShaderProgramID *shadersPacked);
297 const ShaderProgramID *shadersPacked,
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp1481 ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders); in GL_GetAttachedShaders() local
1485 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders()
1488 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders()
1491 shadersPacked); in GL_GetAttachedShaders()
2572 const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders); in GL_ShaderBinary() local
2576 ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length)); in GL_ShaderBinary()
2579 context->shaderBinary(count, shadersPacked, binaryformat, binary, length); in GL_ShaderBinary()
2581 ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat, in GL_ShaderBinary()
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp409 ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders); in GL_GetAttachedShaders() local
413 ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders()
416 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders()
419 shadersPacked); in GL_GetAttachedShaders()
Dentry_points_gl_4_autogen.cpp3422 const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders); in GL_ShaderBinary() local
3426 ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length)); in GL_ShaderBinary()
3429 context->shaderBinary(count, shadersPacked, binaryformat, binary, length); in GL_ShaderBinary()
3431 ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat, in GL_ShaderBinary()