Searched refs:shadow_samp_add_locs (Results 1 – 1 of 1) sorted by relevance
385 GLuint *shadow_samp_add_locs[PIPE_SHADER_TYPES]; member1388 sprog->shadow_samp_add_locs[id] = calloc(nsamp, sizeof(uint32_t)); in bind_sampler_locs()1390 sprog->shadow_samp_mask_locs[id] = sprog->shadow_samp_add_locs[id] = NULL; in bind_sampler_locs()1409 sprog->shadow_samp_add_locs[id][index] = glGetUniformLocation(sprog->id, name); in bind_sampler_locs()1415 sprog->shadow_samp_add_locs[id] = NULL; in bind_sampler_locs()1783 free(ent->shadow_samp_add_locs[i]); in vrend_destroy_program()4206 glUniform4f(sub_ctx->prog->shadow_samp_add_locs[shader_type][index], in vrend_draw_bind_samplers_shader()