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Searched refs:shadow_samp_add_locs (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c385 GLuint *shadow_samp_add_locs[PIPE_SHADER_TYPES]; member
1388 sprog->shadow_samp_add_locs[id] = calloc(nsamp, sizeof(uint32_t)); in bind_sampler_locs()
1390 sprog->shadow_samp_mask_locs[id] = sprog->shadow_samp_add_locs[id] = NULL; in bind_sampler_locs()
1409 sprog->shadow_samp_add_locs[id][index] = glGetUniformLocation(sprog->id, name); in bind_sampler_locs()
1415 sprog->shadow_samp_add_locs[id] = NULL; in bind_sampler_locs()
1783 free(ent->shadow_samp_add_locs[i]); in vrend_destroy_program()
4206 glUniform4f(sub_ctx->prog->shadow_samp_add_locs[shader_type][index], in vrend_draw_bind_samplers_shader()