Searched refs:skipDraw (Results 1 – 6 of 6) sorted by relevance
35 const auto skipDraw = paint.nothingToDraw() || in onRender() local38 if (!skipDraw) { in onRender()
37 const auto skipDraw = paint.nothingToDraw() || in onRender() local40 if (!skipDraw) { in onRender()
47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw() function in rx::RendererD3D
428 bool skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode);
1925 bool skipDraw = false; in addDrawOp() local1934 skipDraw = clip->apply(fContext, this, aaType, usesUserStencilBits, in addDrawOp()1938 skipDraw = !bounds.intersect(this->asSurfaceProxy()->getBoundsRect()); in addDrawOp()1941 if (skipDraw) { in addDrawOp()
3087 if (!skipDraw(state, mode)) in genericDrawElements()3118 if (!skipDraw(context->getState(), mode)) in genericDrawArrays()