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Searched refs:skipDraw (Results 1 – 6 of 6) sorted by relevance

/external/skqp/modules/sksg/src/
DSkSGDraw.cpp35 const auto skipDraw = paint.nothingToDraw() || in onRender() local
38 if (!skipDraw) { in onRender()
/external/skia/modules/sksg/src/
DSkSGDraw.cpp37 const auto skipDraw = paint.nothingToDraw() || in onRender() local
40 if (!skipDraw) { in onRender()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw() function in rx::RendererD3D
DRendererD3D.h428 bool skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode);
/external/skia/src/gpu/
DGrSurfaceDrawContext.cpp1925 bool skipDraw = false; in addDrawOp() local
1934 skipDraw = clip->apply(fContext, this, aaType, usesUserStencilBits, in addDrawOp()
1938 skipDraw = !bounds.intersect(this->asSurfaceProxy()->getBoundsRect()); in addDrawOp()
1941 if (skipDraw) { in addDrawOp()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3087 if (!skipDraw(state, mode)) in genericDrawElements()
3118 if (!skipDraw(context->getState(), mode)) in genericDrawArrays()