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Searched refs:sliceP (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
220 mipmap.sliceP[0] = sliceP; in setTextureLevel()
221 mipmap.sliceP[1] = sliceP; in setTextureLevel()
222 mipmap.sliceP[2] = sliceP; in setTextureLevel()
223 mipmap.sliceP[3] = sliceP; in setTextureLevel()
DSurface.hpp243 int sliceP; member
337 static int sliceP(int width, int height, int border, Format format, bool target);
565 return external.sliceP; in getExternalSliceP()
590 return internal.sliceP; in getInternalSliceP()
DSampler.hpp40 int4 sliceP; member
DSurface.cpp1232 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface()
1247 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface()
1262 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface()
1289 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface()
1304 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface()
1319 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface()
1737 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface
3168 target += internal.sliceP; in clearDepth()
3250 buffer += internal.sliceP; in clearDepth()
3331 buffer += stencil.sliceP; in clearStencil()
/external/swiftshader/src/Vulkan/
DVkDescriptorSetLayout.cpp314 mipmap.sliceP.x = mipmap.sliceP.y = mipmap.sliceP.z = mipmap.sliceP.w = 0; in WriteDescriptorSet()
422 …int sliceP = (layerCount > 1 ? imageView->layerPitchBytes(aspect, ImageView::SAMPLING) : imageView… in WriteDescriptorSet() local
426 …WriteTextureLevelInfo(texture, mipmapLevel, width, height, depth, pitchP, sliceP, samplePitchP, sa… in WriteDescriptorSet()
501 …e *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP,… in WriteTextureLevelInfo() argument
535 mipmap.sliceP = sw::int4(sliceP); in WriteTextureLevelInfo()
DVkDescriptorSetLayout.hpp111 …e *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP,…
/external/swiftshader/src/Device/
DSampler.hpp40 int4 sliceP; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp1233 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local
1234 z0 *= sliceP; in sampleFloat2D()
1299 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
1301 z0 *= sliceP; in sampleFloat3D()
1310 z1 *= sliceP; in sampleFloat3D()
1698 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1715 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1012 z *= *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D()
1085 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
1087 z0 *= sliceP; in sampleFloat3D()
1096 z1 *= sliceP; in sampleFloat3D()
1433 indices += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1445 UInt4 layerOffset = As<UInt4>(layer) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()