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Searched refs:solid_color (Results 1 – 7 of 7) sorted by relevance

/external/deqp/android/cts/master/src/
Dvk-waivers.txt78 dEQP-VK.pipeline.sampler.exact_sampling.b8g8r8_snorm.solid_color.normalized_coords.centered
79 dEQP-VK.pipeline.sampler.exact_sampling.b8g8r8_snorm.solid_color.normalized_coords.edge_left
80 dEQP-VK.pipeline.sampler.exact_sampling.b8g8r8_snorm.solid_color.normalized_coords.edge_right
81 dEQP-VK.pipeline.sampler.exact_sampling.b8g8r8_snorm.solid_color.unnormalized_coords.centered
82 dEQP-VK.pipeline.sampler.exact_sampling.b8g8r8_snorm.solid_color.unnormalized_coords.edge_left
83 dEQP-VK.pipeline.sampler.exact_sampling.b8g8r8_snorm.solid_color.unnormalized_coords.edge_right
84 dEQP-VK.pipeline.sampler.exact_sampling.r8g8b8a8_snorm.solid_color.normalized_coords.centered
85 dEQP-VK.pipeline.sampler.exact_sampling.r8g8b8a8_snorm.solid_color.normalized_coords.edge_left
86 dEQP-VK.pipeline.sampler.exact_sampling.r8g8b8a8_snorm.solid_color.normalized_coords.edge_right
87 dEQP-VK.pipeline.sampler.exact_sampling.r8g8b8a8_snorm.solid_color.unnormalized_coords.centered
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/external/mesa3d/src/gallium/frontends/xa/
Dxa_composite.c351 float solid_color[4]; in xa_handle_src_pict() local
355 xa_pixel_to_float4(src_pict->solid_fill.color, solid_color); in xa_handle_src_pict()
358 memcpy(solid_color, src_pict->float_solid_fill.color, in xa_handle_src_pict()
359 sizeof(solid_color)); in xa_handle_src_pict()
366 xa_src_in_mask(ctx->solid_color, solid_color); in xa_handle_src_pict()
368 memcpy(ctx->solid_color, solid_color, sizeof(solid_color)); in xa_handle_src_pict()
Dxa_context.c309 xa_pixel_to_float4_a8(fg, ctx->solid_color); in xa_solid_prepare()
311 xa_pixel_to_float4(fg, ctx->solid_color); in xa_solid_prepare()
320 exa->solid_color[0], exa->solid_color[1], in xa_solid_prepare()
321 exa->solid_color[2], exa->solid_color[3]); in xa_solid_prepare()
Dxa_priv.h118 float solid_color[4]; member
Dxa_renderer.c542 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color, in renderer_begin_solid()
578 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, r->solid_color, in renderer_begin_textures()
/external/skia/modules/skottie/gm/
DExternalProperties.cpp100 solid_color; in update_props() member
112 SkAssertResult(fPropManager->setColor(prop, tst.solid_color)); in update_props()
/external/mesa3d/src/freedreno/vulkan/
Dtu_clear_blit.c251 .solid_color = clear, in r2d_setup_common()