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Searched refs:sourceRenderTarget (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.cpp386 RenderTargetD3D *sourceRenderTarget = nullptr; in copyToStorage() local
387 ANGLE_TRY(mImage->getRenderTarget(context, &sourceRenderTarget)); in copyToStorage()
389 RenderTarget9 *sourceRenderTarget9 = GetAs<RenderTarget9>(sourceRenderTarget); in copyToStorage()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2468 RenderTarget11 *sourceRenderTarget = nullptr; in copyImageInternal() local
2469 ANGLE_TRY(colorAttachment->getRenderTarget(context, 0, &sourceRenderTarget)); in copyImageInternal()
2470 ASSERT(sourceRenderTarget); in copyImageInternal()
2477 gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); in copyImageInternal()
2492 if (sourceRenderTarget->getTexture().is2D() && sourceRenderTarget->isMultisampled()) in copyImageInternal()
2495 ANGLE_TRY(resolveMultisampledTexture(context, sourceRenderTarget, in copyImageInternal()
2500 viewDesc.Format = sourceRenderTarget->getFormatSet().srvFormat; in copyImageInternal()
2516 ASSERT(!sourceRenderTarget->isMultisampled()); in copyImageInternal()
2518 const d3d11::SharedSRV &source = sourceRenderTarget->getBlitShaderResourceView(context); in copyImageInternal()