Searched refs:sourceRenderTarget (Results 1 – 2 of 2) sorted by relevance
386 RenderTargetD3D *sourceRenderTarget = nullptr; in copyToStorage() local387 ANGLE_TRY(mImage->getRenderTarget(context, &sourceRenderTarget)); in copyToStorage()389 RenderTarget9 *sourceRenderTarget9 = GetAs<RenderTarget9>(sourceRenderTarget); in copyToStorage()
2468 RenderTarget11 *sourceRenderTarget = nullptr; in copyImageInternal() local2469 ANGLE_TRY(colorAttachment->getRenderTarget(context, 0, &sourceRenderTarget)); in copyImageInternal()2470 ASSERT(sourceRenderTarget); in copyImageInternal()2477 gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); in copyImageInternal()2492 if (sourceRenderTarget->getTexture().is2D() && sourceRenderTarget->isMultisampled()) in copyImageInternal()2495 ANGLE_TRY(resolveMultisampledTexture(context, sourceRenderTarget, in copyImageInternal()2500 viewDesc.Format = sourceRenderTarget->getFormatSet().srvFormat; in copyImageInternal()2516 ASSERT(!sourceRenderTarget->isMultisampled()); in copyImageInternal()2518 const d3d11::SharedSRV &source = sourceRenderTarget->getBlitShaderResourceView(context); in copyImageInternal()