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Searched refs:sourceSRVDesc (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp804 D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; in swizzleTexture() local
805 source.get()->GetDesc(&sourceSRVDesc); in swizzleTexture()
807 GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format); in swizzleTexture()
811 switch (sourceSRVDesc.Format) in swizzleTexture()
845 ANGLE_TRY(getSwizzleShader(context, shaderType, sourceSRVDesc.ViewDimension, &shader)); in swizzleTexture()
934 D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; in copyTexture() local
935 source.get()->GetDesc(&sourceSRVDesc); in copyTexture()
937 GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format); in copyTexture()
953 switch (sourceSRVDesc.ViewDimension) in copyTexture()
DRenderer11.cpp3870 D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; in resolveMultisampledTexture() local
3871 sourceSRV.get()->GetDesc(&sourceSRVDesc); in resolveMultisampledTexture()
3872 ASSERT(sourceSRVDesc.ViewDimension == D3D_SRV_DIMENSION_TEXTURE2DMS || in resolveMultisampledTexture()
3873 sourceSRVDesc.ViewDimension == D3D_SRV_DIMENSION_TEXTURE2DMSARRAY); in resolveMultisampledTexture()