Searched refs:sourceSRVDesc (Results 1 – 2 of 2) sorted by relevance
804 D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; in swizzleTexture() local805 source.get()->GetDesc(&sourceSRVDesc); in swizzleTexture()807 GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format); in swizzleTexture()811 switch (sourceSRVDesc.Format) in swizzleTexture()845 ANGLE_TRY(getSwizzleShader(context, shaderType, sourceSRVDesc.ViewDimension, &shader)); in swizzleTexture()934 D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; in copyTexture() local935 source.get()->GetDesc(&sourceSRVDesc); in copyTexture()937 GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format); in copyTexture()953 switch (sourceSRVDesc.ViewDimension) in copyTexture()
3870 D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc; in resolveMultisampledTexture() local3871 sourceSRV.get()->GetDesc(&sourceSRVDesc); in resolveMultisampledTexture()3872 ASSERT(sourceSRVDesc.ViewDimension == D3D_SRV_DIMENSION_TEXTURE2DMS || in resolveMultisampledTexture()3873 sourceSRVDesc.ViewDimension == D3D_SRV_DIMENSION_TEXTURE2DMSARRAY); in resolveMultisampledTexture()