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Searched refs:sourceStaging (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1237 TextureHelper11 sourceStaging; in copyAndConvertImpl() local
1240 StagingAccess::READ, &sourceStaging)); in copyAndConvertImpl()
1242 deviceContext->CopySubresourceRegion(sourceStaging.get(), 0, 0, 0, 0, source.get(), in copyAndConvertImpl()
1247 mRenderer->mapResource(context, sourceStaging.get(), 0, D3D11_MAP_READ, 0, &sourceMapping)); in copyAndConvertImpl()
1254 deviceContext->Unmap(sourceStaging.get(), 0); in copyAndConvertImpl()
1275 deviceContext->Unmap(sourceStaging.get(), 0); in copyAndConvertImpl()