Searched refs:sourceStaging (Results 1 – 1 of 1) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 1237 TextureHelper11 sourceStaging; in copyAndConvertImpl() local 1240 StagingAccess::READ, &sourceStaging)); in copyAndConvertImpl() 1242 deviceContext->CopySubresourceRegion(sourceStaging.get(), 0, 0, 0, 0, source.get(), in copyAndConvertImpl() 1247 mRenderer->mapResource(context, sourceStaging.get(), 0, D3D11_MAP_READ, 0, &sourceMapping)); in copyAndConvertImpl() 1254 deviceContext->Unmap(sourceStaging.get(), 0); in copyAndConvertImpl() 1275 deviceContext->Unmap(sourceStaging.get(), 0); in copyAndConvertImpl()
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