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Searched refs:specMap (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderBallotTests.cpp42 std::map<std::string, std::string> specMap) in ShaderPipeline() argument
43 …ramRender(NULL), m_programCompute(NULL), m_testedShader(testedShader), m_specializationMap(specMap) in ShaderPipeline()
549 std::map<std::string, std::string> specMap; in ShaderBallotBitmasksTestCase() local
550 specMap["MASK_VAR"] = maskIter->first; in ShaderBallotBitmasksTestCase()
551 specMap["MASK_OPERATOR"] = maskIter->second; in ShaderBallotBitmasksTestCase()
552 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet, specMap)); in ShaderBallotBitmasksTestCase()
Dgl4cShaderBallotTests.hpp55 std::map<std::string, std::string> specMap = std::map<std::string, std::string>());
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesBufferTests.cpp490 SpecializationMap specMap = SpecializationMap()) in Renderer() argument
515 specMap[VK_SHADER_STAGE_VERTEX_BIT], // const VkSpecializationInfo* pSpecializationInfo; in Renderer()
524specMap[VK_SHADER_STAGE_FRAGMENT_BIT], // const VkSpecializationInfo* pSpecializationInfo; in Renderer()
693 Renderer::SpecializationMap specMap = Renderer::SpecializationMap(), in draw() argument
699 …g", *m_colorBuffer, m_renderSize, m_colorFormat, Vec4(1.0f, 0.0f, 0.0f, 1.0f), topology, specMap)); in draw()
1033 Renderer::SpecializationMap specMap; in iterate() local
1034 specMap[VK_SHADER_STAGE_FRAGMENT_BIT] = &specInfo; in iterate()
1036 …draw(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, *m_descriptorSetLayout, specMap, usingDeviceGroups(), f… in iterate()
1236 Renderer::SpecializationMap specMap; in iterate() local
1237 draw(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, DE_NULL, specMap, usingDeviceGroups(), firstDeviceID); in iterate()