Searched refs:specMap (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderBallotTests.cpp | 42 std::map<std::string, std::string> specMap) in ShaderPipeline() argument 43 …ramRender(NULL), m_programCompute(NULL), m_testedShader(testedShader), m_specializationMap(specMap) in ShaderPipeline() 549 std::map<std::string, std::string> specMap; in ShaderBallotBitmasksTestCase() local 550 specMap["MASK_VAR"] = maskIter->first; in ShaderBallotBitmasksTestCase() 551 specMap["MASK_OPERATOR"] = maskIter->second; in ShaderBallotBitmasksTestCase() 552 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet, specMap)); in ShaderBallotBitmasksTestCase()
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D | gl4cShaderBallotTests.hpp | 55 std::map<std::string, std::string> specMap = std::map<std::string, std::string>());
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
D | vktSparseResourcesBufferTests.cpp | 490 SpecializationMap specMap = SpecializationMap()) in Renderer() argument 515 specMap[VK_SHADER_STAGE_VERTEX_BIT], // const VkSpecializationInfo* pSpecializationInfo; in Renderer() 524 … specMap[VK_SHADER_STAGE_FRAGMENT_BIT], // const VkSpecializationInfo* pSpecializationInfo; in Renderer() 693 Renderer::SpecializationMap specMap = Renderer::SpecializationMap(), in draw() argument 699 …g", *m_colorBuffer, m_renderSize, m_colorFormat, Vec4(1.0f, 0.0f, 0.0f, 1.0f), topology, specMap)); in draw() 1033 Renderer::SpecializationMap specMap; in iterate() local 1034 specMap[VK_SHADER_STAGE_FRAGMENT_BIT] = &specInfo; in iterate() 1036 …draw(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, *m_descriptorSetLayout, specMap, usingDeviceGroups(), f… in iterate() 1236 Renderer::SpecializationMap specMap; in iterate() local 1237 draw(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, DE_NULL, specMap, usingDeviceGroups(), firstDeviceID); in iterate()
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