Searched refs:specularColor (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | rastpos.c | 146 GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ in shade_rastpos() local 151 ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); in shade_rastpos() 260 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); in shade_rastpos() 267 Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); in shade_rastpos() 268 Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); in shade_rastpos() 269 Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); in shade_rastpos() 270 Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); in shade_rastpos()
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 428 void VertexProcessor::setMaterialSpecular(const Color<float> &specularColor) in setMaterialSpecular() argument 430 ff.materialSpecular[0] = specularColor.r; in setMaterialSpecular() 431 ff.materialSpecular[1] = specularColor.g; in setMaterialSpecular() 432 ff.materialSpecular[2] = specularColor.b; in setMaterialSpecular() 433 ff.materialSpecular[3] = specularColor.a; in setMaterialSpecular()
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D | VertexProcessor.hpp | 240 void setMaterialSpecular(const Color<float> &specularColor);
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