Searched refs:sphere_mask (Results 1 – 1 of 1) sorted by relevance
1412 GLuint sphere_mask = 0; in build_texture_transform() local1450 sphere_mask |= WRITEMASK_X << j; in build_texture_transform()1463 if (sphere_mask) { in build_texture_transform()1464 build_sphere_texgen(p, out_texgen, sphere_mask); in build_texture_transform()