Home
last modified time | relevance | path

Searched refs:splitShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleTests.cpp1996 std::ostringstream splitShader; in init() local
1998 splitShader << in init()
2003splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()
2007splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()
2009splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp usubpassInp… in init()
2011 splitShader << in init()
2019splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNd… in init()
2021splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentN… in init()
2024 splitShader << in init()
2031splitShader << "\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COL… in init()
[all …]