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/external/mesa3d/src/gallium/frontends/xa/
Dxa_renderer.c258 float spt0[2], spt1[2], spt2[2], spt3[2]; in add_vertex_data2() local
262 spt0, spt1, spt2, spt3); in add_vertex_data2()
271 spt1[0], spt1[1], mpt1[0], mpt1[1]); in add_vertex_data2()
291 float spt0[2], spt1[2]; in setup_vertex_data_yuv() local
296 spt1[0] = srcX + srcW; in setup_vertex_data_yuv()
297 spt1[1] = srcY + srcH; in setup_vertex_data_yuv()
302 s1 = spt1[0] / tex->width0; in setup_vertex_data_yuv()
303 t1 = spt1[1] / tex->height0; in setup_vertex_data_yuv()