Searched refs:srgbDecode (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | TextureVk.h | 213 GLenum srgbDecode, 219 GLenum srgbDecode, 481 bool shouldDecodeSRGB(ContextVk *contextVk, GLenum srgbDecode, bool texelFetchStaticUse) const;
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D | TextureVk.cpp | 2616 GLenum srgbDecode, in shouldDecodeSRGB() argument 2636 if (srgbDecode == GL_SKIP_DECODE_EXT && !texelFetchStaticUse) in shouldDecodeSRGB() 2645 GLenum srgbDecode, in getReadImageViewAndRecordUse() argument 2658 if (shouldDecodeSRGB(contextVk, srgbDecode, texelFetchStaticUse)) in getReadImageViewAndRecordUse() 2669 GLenum srgbDecode, in getFetchImageViewAndRecordUse() argument 2680 if (shouldDecodeSRGB(contextVk, srgbDecode, texelFetchStaticUse)) in getFetchImageViewAndRecordUse()
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D | ProgramExecutableVk.cpp | 1789 contextVk, unit.srgbDecode, samplerUniform.texelFetchStaticUse); in updateTexturesDescriptorSet() 1795 contextVk, unit.srgbDecode, samplerUniform.texelFetchStaticUse); in updateTexturesDescriptorSet()
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D | vk_helpers.h | 47 GLenum srgbDecode; member
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D | ContextVk.cpp | 5075 activeTexture.srgbDecode = samplerState.getSRGBDecode(); in updateActiveTextures() 5077 if (activeTexture.srgbDecode == GL_SKIP_DECODE_EXT) in updateActiveTextures()
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