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Searched refs:srgbDecode (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h213 GLenum srgbDecode,
219 GLenum srgbDecode,
481 bool shouldDecodeSRGB(ContextVk *contextVk, GLenum srgbDecode, bool texelFetchStaticUse) const;
DTextureVk.cpp2616 GLenum srgbDecode, in shouldDecodeSRGB() argument
2636 if (srgbDecode == GL_SKIP_DECODE_EXT && !texelFetchStaticUse) in shouldDecodeSRGB()
2645 GLenum srgbDecode, in getReadImageViewAndRecordUse() argument
2658 if (shouldDecodeSRGB(contextVk, srgbDecode, texelFetchStaticUse)) in getReadImageViewAndRecordUse()
2669 GLenum srgbDecode, in getFetchImageViewAndRecordUse() argument
2680 if (shouldDecodeSRGB(contextVk, srgbDecode, texelFetchStaticUse)) in getFetchImageViewAndRecordUse()
DProgramExecutableVk.cpp1789 contextVk, unit.srgbDecode, samplerUniform.texelFetchStaticUse); in updateTexturesDescriptorSet()
1795 contextVk, unit.srgbDecode, samplerUniform.texelFetchStaticUse); in updateTexturesDescriptorSet()
Dvk_helpers.h47 GLenum srgbDecode; member
DContextVk.cpp5075 activeTexture.srgbDecode = samplerState.getSRGBDecode(); in updateActiveTextures()
5077 if (activeTexture.srgbDecode == GL_SKIP_DECODE_EXT) in updateActiveTextures()