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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4097 D3D11_TEXTURE2D_DESC stagingDesc; in createStagingTexture() local
4098 stagingDesc.Width = size.width; in createStagingTexture()
4099 stagingDesc.Height = size.height; in createStagingTexture()
4100 stagingDesc.MipLevels = 1; in createStagingTexture()
4101 stagingDesc.ArraySize = 1; in createStagingTexture()
4102 stagingDesc.Format = formatSet.texFormat; in createStagingTexture()
4103 stagingDesc.SampleDesc.Count = 1; in createStagingTexture()
4104 stagingDesc.SampleDesc.Quality = 0; in createStagingTexture()
4105 stagingDesc.Usage = D3D11_USAGE_STAGING; in createStagingTexture()
4106 stagingDesc.BindFlags = 0; in createStagingTexture()
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